VR therapy takes on social anxiety in youth

NCT ID NCT06876779

First seen Jun 26, 2026 · Last updated Jun 26, 2026

Summary

This study tests whether virtual reality (VR) can make cognitive behavioral therapy more effective for young people with social anxiety and depression. Ninety participants aged 15-24 will go through six 60-minute VR sessions that simulate social situations like a café or classroom. The goal is to see if this approach reduces symptoms and is cost-effective.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
virtual reality cognitive behavioral therapy
What this could lead to
If it works, this could offer a more engaging and scalable way to treat social anxiety and depression in young people.
What could go wrong
This is a small, early-stage trial with only 90 participants. The effects may not last or be generalizable, and VR may cause discomfort or side effects like dizziness.

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

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