Virtual reality workout: could a quick VR game sharpen your balance and reflexes?
NCT ID NCT07709065
First seen Jul 16, 2026 · Last updated Jul 17, 2026 · Updated 1 time
Summary
This study looks at whether a short, 20-minute virtual reality climbing game can temporarily affect balance and reaction time in healthy young adults aged 18 to 25. Participants are randomly assigned to either play the VR game or rest quietly. Before and after, their balance and reaction speed are measured using a special platform. The goal is to understand how immersive VR might influence the body's sensory systems and motor control.
What this could mean
Our plain-language read of the trial. This is informational only, not medical advice or a prediction.
- Active substance
- a 20-minute virtual reality gamified motor coordination task using the HTC VIVE Cosmos
- What this could lead to
- If it works, this could show that short VR sessions can temporarily improve or alter balance and reaction time in healthy young people.
- What could go wrong
- This is a small, early-stage study in healthy volunteers, so results may not apply to other groups or real-world settings. The effect may be small or not meaningful.
This is an AI summary of the original study and may miss details. Read our disclaimer.
Study facts
What this study's own registry entry says, in plain language.
- Phase
-
Not a phased trial
Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.
- Participants
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81 people
The number who actually took part.
- Started
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Jan 2026
- Finished
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Mar 2026
- Lead sponsor
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Other sponsor
The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
- Ages
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18 to 25 years
- Sex
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Anyone
- Healthy volunteers
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Accepted
You do not need to have the condition being studied to take part.
Show the full entry requirements Hide the full entry requirements
Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: * written informed consent and complete questionnaire completion; * age between 18 and 25 years; * ability to maintain upright standing posture; * non-professional athletic status; * no neurological or psychiatric disorders; * regular use of a phone or computer for at least 1 hour per day; * no medication affecting the nervous system. Exclusion Criteria: * age \<18 or \>25 years; * pregnancy; * disability; * metal implants; * epilepsy; * lack of informed consent; * frequent migraines; * balance disorders; * surgery or injury within the previous 6 months; * uncorrected visual impairment; * skin conditions or allergies preventing device use; * acute illness on the day of testing; * shift work causing circadian rhythm disruption; * prior regular use of VR technology; * claustrophobia or anxiety related to enclosed spaces or simulated movement; and * intensive physical activity within 24 hours prior to testing.
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As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
-
University of Rzeszów
Rzeszów, 35-328, Poland
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