Virtual reality workout: could a quick VR game sharpen your balance and reflexes?

NCT ID NCT07709065

First seen Jul 16, 2026 · Last updated Jul 17, 2026 · Updated 1 time

Summary

This study looks at whether a short, 20-minute virtual reality climbing game can temporarily affect balance and reaction time in healthy young adults aged 18 to 25. Participants are randomly assigned to either play the VR game or rest quietly. Before and after, their balance and reaction speed are measured using a special platform. The goal is to understand how immersive VR might influence the body's sensory systems and motor control.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
a 20-minute virtual reality gamified motor coordination task using the HTC VIVE Cosmos
What this could lead to
If it works, this could show that short VR sessions can temporarily improve or alter balance and reaction time in healthy young people.
What could go wrong
This is a small, early-stage study in healthy volunteers, so results may not apply to other groups or real-world settings. The effect may be small or not meaningful.

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As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • University of Rzeszów

    Rzeszów, 35-328, Poland

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