Video game therapy: can 'Snipperfingers' get kids moving in the hospital?

NCT ID NCT06924801

First seen Nov 01, 2025 · Last updated Jun 19, 2026 · Updated 25 times

Summary

This study tests whether a motion-capture system called OptiTrack, paired with a game called Snipperfingers, can make physical therapy more engaging for children aged 6 to 17 who are staying in the hospital. Kids who are medically cleared to stand and move their upper body will play the game during therapy sessions. The goal is to see if the system is easy to use and acceptable to patients, families, and therapists, with the hope of reducing the time kids spend lying in bed.

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This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.

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Contacts and locations

Study contacts

  • Contact

    Phone: •••-•••-•••• Email: •••••@•••••

  • Contact

    Phone: •••-•••-•••• Email: •••••@•••••

Locations

  • Lucile Packard Children's Hospital Stanford

    RECRUITING

    Palo Alto, California, 94304, United States

    Contact Phone: •••-•••-•••• Email: •••••@•••••

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance

Snipperfingers software platform

What this could lead to

If it works, this could offer a fun, engaging way to help hospitalized children stay active during physical therapy, potentially reducing muscle weakness from bedrest.

What could go wrong

This is a very small, early feasibility study with only 30 participants, so results may not apply broadly. The technology might be difficult to use or not engaging enough for all children.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.