Virtual reality boxing and bowling could rebuild trunk control after stroke

NCT ID NCT07686952

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Recruitment status, easiest to join first

Recruiting now
This trial is taking on new participants right now.
Not yet recruiting
Registered, but not yet taking participants.
By invitation only
Not open to general applications. Only people the study team invites can take part.
Paused
Paused for now. It may or may not start again.
Ongoing
Running, but no longer taking on new participants.
Completed This study
The trial has finished. Results may not be published yet.
Stopped early
Stopped early, before it reached the end. That can be for many reasons, including safety.
Cancelled
Cancelled before anyone took part.

Expanded access (not trials)

Expanded access
Not a trial. This treatment can be requested outside a study, case by case, for people who qualify.
Expanded access (paused)
Not a trial. The treatment can normally be requested outside a study, but is unavailable right now.
Expanded access (ended)
Not a trial. The treatment could once be requested outside a study, but no longer can.
Approved
The treatment has been approved, so it is available normally rather than through this programme.

When the status isn't known

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Status unknown
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First seen Jul 07, 2026 · Last updated Jul 08, 2026 · Updated 1 time

Summary

This study tests whether playing motion-controlled video games—like boxing, bowling, and table tennis—using a Kinect sensor can improve trunk control, balance, and arm function in people recovering from a stroke. Forty participants aged 40 and older, at least three months post-stroke, will be randomly assigned to either Kinect-based exergaming or standard arm exercises, both alongside usual physiotherapy. The training lasts eight weeks, with three sessions per week. Researchers will measure changes in trunk control, postural stability, arm movement, and quality of life at four and eight weeks.

What this could mean

Our plain-language read of the trial. This is informational only, not medical advice or a prediction.

Active substance
Kinect-based upper extremity exergaming (virtual reality exercises)
What this could lead to
If effective, this approach could offer a more engaging, technology-driven rehabilitation option to improve balance and arm function after a stroke.
What could go wrong
This is a small, early-stage trial with only 40 participants, so results may not apply broadly. The exergaming may not outperform standard therapy, and some patients may find it difficult to perform the movements.

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Study facts

What this study's own registry entry says, in plain language.

Phase

Not a phased trial

Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.

Participants

40 people

The number who actually took part.

Started

Mar 2025

Finished

May 2026

Lead sponsor

Other sponsor

The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.

Who can take part

This study's own entry requirements. Only the study team can say for certain whether you qualify.

Ages

40 years and older

Sex

Anyone

Healthy volunteers

Not accepted

This study is not open to healthy volunteers. The entry requirements below say who it is open to.

Show the full entry requirements

Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.

Inclusion Criteria: * Sub acute and Chronic Stroke (\>3 months) * Both genders * Age 40 years and above. * Patient able to stand with eyes close for 10 seconds * Patient able to understand commands * TUG more than \>20 * UL Fugyl Meyer Score (UL-FMS) \< 30/66 Exclusion Criteria: * Patient with history of active Fits and recurrent stroke attacks. * Patients with neurological disorders other than stroke * Patient with uncontrolled systemic disorders ( DVT, CABG, IHD, CHD, CPD, pacemaker use) * Severe Musculoskeletal and orthopedic disorders. * Patients diagnosed with Psychiatric disorder * Pain in the hemiplegic shoulder NPRS \>4 * Patients with diagnosed vestibular impairment

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Foundation University College of Physical Therapy

    Islamabad, 46000, Pakistan

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