Virtual shopping game tested to boost Seniors' brain power
NCT ID NCT07584408
First seen Jun 27, 2026 ยท Last updated Jun 27, 2026
Summary
This study explored whether playing a computer game that simulates grocery shopping could help older adults in a hospital improve their memory, attention, and ability to manage money. Fifteen people aged 50 and older took part, with some playing the game and others receiving standard care. The goal was to see if the game was a useful tool for rehabilitation and safe discharge planning.
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Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary โ we know it does not capture everything.
This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary โ we know it does not capture everything.
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
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Locations
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Glenrose Rehabilitation Hospital
Edmonton, Alberta, T6G 2G4, Canada