Video games in gym class? a trial tests whether dance exergames can boost Kids' activity and motivation

NCT ID NCT07724015

First seen Jul 23, 2026 · Last updated Jul 24, 2026 · Updated 1 time

Summary

This trial tests whether an 8-week gamified cooperative exergaming program, delivered during regular physical education lessons, can improve motivation, increase physical activity, and reduce sedentary behavior in primary school children aged 8 to 12. The program combines dance-based exergames, cooperative challenges, and rewards within a structured curriculum. Researchers will compare students who participate in the program with those who receive standard PE classes.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
a gamified cooperative exergaming program combining dance-based exergames, cooperative learning, and rewards
What this could lead to
If effective, this program could offer schools a fun, evidence-based way to increase children's physical activity and reduce sedentary behavior during PE class.
What could go wrong
This is a small, short-term trial in one region, so results may not apply broadly. The novelty of gamification might wear off, and long-term behavior change is uncertain.

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Conditions

The condition(s) this trial relates to.

Motor Activity

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Primary School

    Jaén, Spain

More trials for these conditions

Other studies related to the condition(s) this trial covers.