Video games in gym class? a trial tests whether dance exergames can boost Kids' activity and motivation
NCT ID NCT07724015
First seen Jul 23, 2026 · Last updated Jul 24, 2026 · Updated 1 time
Summary
This trial tests whether an 8-week gamified cooperative exergaming program, delivered during regular physical education lessons, can improve motivation, increase physical activity, and reduce sedentary behavior in primary school children aged 8 to 12. The program combines dance-based exergames, cooperative challenges, and rewards within a structured curriculum. Researchers will compare students who participate in the program with those who receive standard PE classes.
What this could mean
Our plain-language read of the trial. This is informational only — not medical advice or a prediction.
- Active substance
- a gamified cooperative exergaming program combining dance-based exergames, cooperative learning, and rewards
- What this could lead to
- If effective, this program could offer schools a fun, evidence-based way to increase children's physical activity and reduce sedentary behavior during PE class.
- What could go wrong
- This is a small, short-term trial in one region, so results may not apply broadly. The novelty of gamification might wear off, and long-term behavior change is uncertain.
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
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Locations
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Primary School
Jaén, Spain
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