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Video game meets gym class: can cooperative exergaming get kids moving more?
NCT ID NCT07724002
First seen Jul 23, 2026 · Last updated Jul 24, 2026 · Updated 1 time
Summary
This trial tests whether an 8-week gamified cooperative exergaming program, delivered during regular physical education classes, can increase motivation, physical activity, and reduce sedentary behavior in primary school children aged 8 to 12. The program uses dance-based exergames, cooperative challenges, and rewards to make exercise fun. Researchers will measure changes in health-related quality of life, sleep quality, and psychosocial functioning compared to standard PE.
What this could mean
Our plain-language read of the trial. This is informational only — not medical advice or a prediction.
- Active substance
- a gamified cooperative exergaming program combining dance-based exergames, cooperative learning, and symbolic rewards
- What this could lead to
- If effective, this program could offer schools a fun, structured way to increase children's physical activity and improve their health-related quality of life and sleep.
- What could go wrong
- This is a small, short-term trial in a specific school setting, so results may not apply broadly. The program's novelty might wear off, limiting long-term effects.
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
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Locations
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Primary School
Jaén, Spain
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