Points, streaks, and levels: gamification tested to boost Kids' behavior
NCT ID NCT07509489
First seen Apr 07, 2026 · Last updated May 16, 2026 · Updated 8 times
Summary
This study tests whether game-like rewards (points, streaks, and levels) help children aged 9-12 stick to healthy behaviors. About 160 kids will be split into four groups, each with a different reward system. The goal is to see which approach best encourages long-term participation.
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Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
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Study contacts
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Contact
Phone: •••-•••-•••• Email: •••••@•••••
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Contact
Phone: •••-•••-•••• Email: •••••@•••••
Locations
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Palacky University
RECRUITINGOlomouc, Czechia
Contact Phone: •••-•••-•••• Email: •••••@•••••
Conditions
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