Escape room meets nursing school: can gaming teach pain management better than lectures?

NCT ID NCT07736118

First seen Jul 30, 2026 · Last updated Jul 31, 2026 · Updated 1 time

Summary

This trial compares game-based learning—using a digital escape room—to traditional education for teaching pain management to second-year nursing students. Researchers will measure students' knowledge, motivation, and satisfaction right after the lesson and again two weeks later. The goal is to see if a fun, interactive approach can boost learning outcomes in a core nursing skill.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
game-based learning via a digital escape room game
What this could lead to
If effective, game-based learning could become a more engaging way to teach pain management to nursing students.
What could go wrong
This is a small, single-center trial in one student cohort. Results may not apply to other settings or subjects, and the novelty effect of gaming might wear off.

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Conditions

The condition(s) this trial relates to.

agnosia Personal Satisfaction

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Erciyes University

    Kayseri, Kayseri, 38030, Turkey (Türkiye)

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Other studies related to the condition(s) this trial covers.