Escape room vs. gambling: new study targets teen risk
NCT ID NCT06904794
First seen Nov 01, 2025 · Last updated May 08, 2026 · Updated 31 times
Summary
This study looks at gambling habits in 16-25-year-olds after COVID-19 and tests a digital escape room game designed to prevent gambling in high school students. About 240 students aged 16-18 will take part. The goal is to see if the game can reduce teens' interest in gambling and change their attitudes toward it.
Disclaimer
Read more
Show less
This is a summary of
the original study
.
Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
Get updates
Get notified about this study
Sign up to get updates when this study changes or when new studies for MENTAL HEALTH are added.
By submitting, you agree to our Terms of use
Contacts and locations
Show contact details
Enter your email to view the contact information for this study.
By submitting, you agree to our Terms of use
Study contacts
-
Contact
Phone: •••-•••-•••• Email: •••••@•••••
Locations
-
Department of Psychiatry. Miguel Servet University Hospital
RECRUITINGZaragoza, 50009, Spain
Contact Phone: •••-•••-••••
Contact
Conditions
Explore the condition pages connected to this study.