Virtual reality and games tested as a new tool to fight alcohol cravings

NCT ID NCT06860607

First seen Jun 27, 2026 · Last updated Aug 14, 2026 · Updated 34 times

Summary

This pilot study tests whether engaging in enjoyable activities and virtual reality can reduce alcohol cravings and drinking in people with alcohol use disorder. About 44 adults will attend up to 10 visits, comparing active sessions (games, VR, crafts) with passive sessions (watching videos). Researchers will measure cravings, mood, and alcohol use through a smartphone app and a simulated bar setting.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
Environmental enrichment (virtual reality, games, puzzles, crafts, books)
What this could lead to
If it works, this could point toward a non-drug way to help people with alcohol use disorder cut back on drinking.
What could go wrong
This is a very early, small pilot study (44 people) testing short-term effects in a lab setting. Results may not translate to real-world drinking habits or long-term change.

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • National Institute on Drug Abuse

    RECRUITING

    Baltimore, Maryland, 21224, United States

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