Game on for dementia: new program boosts student attitudes

NCT ID NCT06122623

First seen Nov 19, 2025 · Last updated May 16, 2026 · Updated 27 times

Summary

This study looked at whether a 90-minute, game-based class could improve how healthcare students think and feel about people with dementia. About 400 students took part in the single session, which included a lecture, a game called N-impro, and short dramas. Researchers measured changes in attitudes, knowledge, and stigma before and after the class.

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Contacts and locations

Locations

  • Universitas Airlangga

    Surabaya, East Java, 60115, Indonesia

Conditions

Explore the condition pages connected to this study.