Can a quick online game train people to spot COVID-19 lies?

NCT ID NCT07758309

First seen Aug 11, 2026 · Last updated Aug 12, 2026 · Updated 1 time

Summary

This trial tests whether a brief online game can help adults better identify COVID-19 and vaccine misinformation. Participants judge true or false statements and get instant corrections in a game-like format. The study compares this approach to reading the same information as plain text. The goal is to see if gamified learning improves knowledge and increases willingness to get vaccinated.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
A gamified online quiz that tests and corrects COVID-19 and vaccine misinformation
What this could lead to
If effective, this game could become a low-cost tool to reduce vaccine hesitancy and improve public health communication.
What could go wrong
The effect may be short-lived or not translate into actual vaccination behavior. Results from online samples may not generalize to broader populations.

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Conditions

The condition(s) this trial relates to.

Communication COVID-19 Health Education Vaccination Hesitancy

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Online

    Columbia, South Carolina, 29208, United States

More trials for these conditions

Other studies related to the condition(s) this trial covers.