Video games and AI join the fight against a rare movement disorder

NCT ID NCT07731971

First seen Jul 28, 2026 · Last updated Jul 29, 2026 · Updated 1 time

Summary

This study is testing whether a new digital tool—using AI-powered video games and a single camera—can accurately measure movement problems in people with Friedreich ataxia, a rare inherited condition that affects balance and coordination. Participants play short movement-based computer games while AI software tracks their motions. The goal is to see if these game-based measurements are reliable and sensitive enough to be used in future clinical trials, potentially offering a more objective and patient-friendly alternative to standard rating scales.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
VR active gaming tasks and AI markerless motion capture
What this could lead to
If successful, this digital tool could provide a more sensitive, patient-friendly way to measure movement in future Friedreich ataxia trials, potentially speeding up drug development.
What could go wrong
This is an early feasibility study with only 40 participants. The digital measurements may not prove accurate or sensitive enough to replace existing clinical scales.

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Conditions

The condition(s) this trial relates to.

Friedreich ataxia Rare Diseases

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • University of Exeter

    Exeter, United Kingdom

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