Virtual reality could be the key to beating procrastination
NCT ID NCT06664346
First seen Aug 07, 2026 · Last updated Aug 07, 2026
Summary
This study tests whether an immersive virtual reality mindfulness program can help university students who struggle with academic procrastination. Participants will use VR mindfulness sessions and complete questionnaires to measure changes in procrastination, academic engagement, self-efficacy, and stress. The goal is to see if this approach can improve focus and reduce the urge to delay academic work.
What this could mean
Our plain-language read of the trial. This is informational only, not medical advice or a prediction.
- Active substance
- Immersive virtual reality mindfulness
- What this could lead to
- If effective, this approach could offer students a new, engaging way to reduce procrastination and improve academic focus and well-being.
- What could go wrong
- This is a small pilot study, so results may not apply broadly. The intervention's benefits are uncertain, and individual responses to VR can vary.
This is an AI summary of the original study and may miss details. Read our disclaimer.
Study facts
What this study's own registry entry says, in plain language.
- Phase
-
Not a phased trial
Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.
- Participants
-
30 people
The number who actually took part.
- Started
-
Oct 2024
- Finished
-
May 2026
- Lead sponsor
-
Other sponsor
The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
- Ages
-
18 years and older
- Sex
-
Anyone
- Healthy volunteers
-
Accepted
You do not need to have the condition being studied to take part.
Show the full entry requirements Hide the full entry requirements
Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: * Must have normal or corrected to normal hearing and vision * Must be 8 years or older * Must possess a mobile phone, either Google Play or Apple app * Must have used virtual reality before with no side effects * Must have a pulse rate of 60 to 80 beats per minute * Must NOT experience seizures * Must NOT have coordination difficulties Exclusion Criteria: * Have coordination difficulties * Report having claustrophobia * Pulse rate higher than 80 at rest * Have sensitivities to flashing lights * Are prone to migraine * Have seizures * Are younger than 18 years old
Get updates
Get notified about this study
Sign up to get updates when this study changes or when new studies for Procrastination are added.
Genom att skicka in godkänner du våra Användarvillkor
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
-
School of Social Sciences and Professions
London, N7 8DB, United Kingdom
More trials for these conditions
Other studies related to the condition(s) this trial covers.