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Can touching a real paddle calm VR anxiety?

NCT ID NCT07760584

What the study statuses mean

This study's is highlighted.

Recruitment status, easiest to join first

Recruiting now
This trial is taking on new participants right now.
Not yet recruiting
Registered, but not yet taking participants.
By invitation only
Not open to general applications. Only people the study team invites can take part.
Paused
Paused for now. It may or may not start again.
Ongoing
Running, but no longer taking on new participants.
Completed This study
The trial has finished. Results may not be published yet.
Stopped early
Stopped early, before it reached the end. That can be for many reasons, including safety.
Cancelled
Cancelled before anyone took part.

Expanded access (not trials)

Expanded access
Not a trial. This treatment can be requested outside a study, case by case, for people who qualify.
Expanded access (paused)
Not a trial. The treatment can normally be requested outside a study, but is unavailable right now.
Expanded access (ended)
Not a trial. The treatment could once be requested outside a study, but no longer can.
Approved
The treatment has been approved, so it is available normally rather than through this programme.

When the status isn't known

Details not published
The full record has not been published yet, so there is little to show here.
Status unknown
This status has not been confirmed recently, so it may be out of date.

First seen Aug 12, 2026 · Last updated Aug 14, 2026 · Updated 2 times

Summary

This trial tests whether using real-world props, like a kayak paddle or sitting in an actual kayak, can lower anxiety during a virtual reality (VR) kayaking game in adolescents with mild to moderate intellectual disabilities. Participants will be randomly assigned to play the VR game with no props, with some props, or with full props including a real kayak. The study aims to see if these physical elements help make the VR experience less overwhelming and more enjoyable.

What this could mean

Our plain-language read of the trial. This is informational only, not medical advice or a prediction.

Active substance
Virtual reality kayaking exergame with varying levels of physical props and contextual preparation
What this could lead to
If effective, this approach could make VR experiences more comfortable and enjoyable for people with intellectual disabilities, potentially reducing anxiety in therapeutic or recreational settings.
What could go wrong
This is a small, early-stage trial, and results may not apply broadly. The intervention is brief, and anxiety reduction may not persist beyond the VR session.

This is an AI summary of the original study and may miss details. Read our disclaimer.

Study facts

What this study's own registry entry says, in plain language.

Phase

Not a phased trial

Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.

Participants

72 people

The number who actually took part.

Started

Jun 2026

Finished

Jul 2026

Lead sponsor

Other sponsor

The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.

Who can take part

This study's own entry requirements. Only the study team can say for certain whether you qualify.

Ages

8 to 17 years

Sex

Anyone

Healthy volunteers

Not accepted

This study is not open to healthy volunteers. The entry requirements below say who it is open to.

Show the full entry requirements

Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.

Inclusion Criteria: * Mild to moderate intellectual disability. * Age within the specified range (adolescents / youth). * Participants of a summer sports camp. * Ability to understand instructions and participate in the VR kayaking session. * Signed informed consent from parents or legal guardians, and assent from the participant. * No virtual reality (VR) experience before the study. * No psychotropic medicines. * Lack of long-term injuries and fresh injuries. Exclusion Criteria: * Severe intellectual disability preventing completion of the evaluation tasks. * History of severe motion sickness, epilepsy, or uncorrected visual impairments incompatible with virtual reality headset use. * Medical or physical conditions that contraindicate participation in physical warm-ups or exergaming.

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Poznan University of Physical Education

    Poznan, Greater Poland Voivodeship, 61-871, Poland

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