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Scientists use VR video games to fight teen vaping epidemic

NCT ID NCT07413432

Summary

This study tested a virtual reality video game designed to prevent middle school students from starting to vape e-cigarettes or cannabis. Researchers wanted to see if the game was practical for schools to use and if students found it engaging. They also measured whether playing the game changed students' knowledge about vaping risks and their intentions to try it.

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Contacts and locations

Locations

  • Yale School of Medicine

    New Haven, Connecticut, 06510, United States

Conditions

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