Video game therapy aims to calm troubled teens
NCT ID NCT05022550
Summary
This study tested whether a special virtual reality video game could help teenagers in the juvenile justice system learn to control their emotions better. Researchers wanted to see if the game was enjoyable and practical for teens to use, and if playing it could lead to improvements in their emotional regulation and symptoms of trauma. The game used biofeedback, where players see real-time information about their body's stress signals, like heart rate, to help them learn to calm down.
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Locations
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University of Wisconsin
Madison, Wisconsin, 53705, United States
Conditions
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