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Could virtual reality help kids with cerebral palsy move better?

NCT ID NCT07392398

What the study statuses mean

This study's is highlighted.

Recruitment status, easiest to join first

Recruiting now
This trial is taking on new participants right now.
Not yet recruiting This study
Registered, but not yet taking participants.
By invitation only
Not open to general applications. Only people the study team invites can take part.
Paused
Paused for now. It may or may not start again.
Ongoing
Running, but no longer taking on new participants.
Completed
The trial has finished. Results may not be published yet.
Stopped early
Stopped early, before it reached the end. That can be for many reasons, including safety.
Cancelled
Cancelled before anyone took part.

Expanded access (not trials)

Expanded access
Not a trial. This treatment can be requested outside a study, case by case, for people who qualify.
Expanded access (paused)
Not a trial. The treatment can normally be requested outside a study, but is unavailable right now.
Expanded access (ended)
Not a trial. The treatment could once be requested outside a study, but no longer can.
Approved
The treatment has been approved, so it is available normally rather than through this programme.

When the status isn't known

Details not published
The full record has not been published yet, so there is little to show here.
Status unknown
This status has not been confirmed recently, so it may be out of date.

First seen Jun 27, 2026 · Last updated Jun 27, 2026

Summary

This study tests whether adding virtual reality (VR) to standard Bobath therapy can improve leg muscle activity, balance, and motor function in children with spastic cerebral palsy. Thirty children aged 2 to 14 will be randomly assigned to receive either VR-enhanced Bobath therapy or standard Bobath therapy alone for six weeks. Researchers will measure changes in muscle activity, balance, and gross motor skills before and after treatment.

What this could mean

Our plain-language read of the trial. This is informational only, not medical advice or a prediction.

Active substance
Virtual reality combined with Bobath therapy
What this could lead to
If it works, this could offer a more engaging and effective rehabilitation option for children with spastic cerebral palsy, improving their movement and balance.
What could go wrong
This is a small, early-stage trial with only 30 participants, so results may not apply to everyone. The VR approach may not provide significant benefits over standard therapy.

This is an AI summary of the original study and may miss details. Read our disclaimer.

Study facts

What this study's own registry entry says, in plain language.

Phase

Not a phased trial

Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.

Participants

About 30 people

The number the study aims to enrol. It can still change while the study runs.

Expected to start

Mar 2026

An estimate. Start dates often move.

Expected to finish

Jun 2026

An estimate. End dates often move.

Lead sponsor

Other sponsor

The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.

Who can take part

This study's own entry requirements. Only the study team can say for certain whether you qualify.

Ages

2 to 14 years

Sex

Anyone

Healthy volunteers

Not accepted

This study is not open to healthy volunteers. The entry requirements below say who it is open to.

Show the full entry requirements

Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.

Inclusion Criteria: * Aged 2 to 14 years at the time of enrollment. * Diagnosed with spastic cerebral palsy (spastic diplegia or spastic hemiplegia) by a qualified clinician. * Classified as Gross Motor Function Classification System (GMFCS) levels I to III. * Presence of lower limb spasticity with a Modified Ashworth Scale (MAS) score of at least 1. * Ability to understand and follow simple instructions appropriate for age and cognitive level. * Written informed consent obtained from a parent or legal guardian. Exclusion Criteria: * Presence of severe cognitive impairment that prevents participation in the intervention or assessments. * Uncontrolled epilepsy or a history of frequent seizures that may interfere with the intervention. * Severe visual, vestibular, or auditory impairments that limit safe participation in virtual reality training. * Orthopedic surgery or botulinum toxin injection involving the lower limbs within the previous 6 months. * Participation in other interventional clinical studies during the study period.

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

How to take part

Only the study team decides who joins. These are the ways to reach them.

  1. The places running it

    1 site. The list below names each one and where it is.

  2. The official record

    ClinicalTrials.gov lists the study team's own contact details, including names and phone numbers. We don't republish those.

    Open the record ↗

  3. A doctor treating you

    A doctor who knows your case can contact a study site on your behalf, and can tell you whether this study is worth pursuing at all.

Contacts and locations

Locations

  • Hongxinkang New Traditional Chinese Medicine Hospital, Tongren

    Tongren, Guizhou, 554300, China

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