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Stroke survivors try VR games at home to regain arm control and balance

NCT ID NCT06409598

What the study statuses mean

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Recruitment status, easiest to join first

Recruiting now
This trial is taking on new participants right now.
Not yet recruiting
Registered, but not yet taking participants.
By invitation only
Not open to general applications. Only people the study team invites can take part.
Paused
Paused for now. It may or may not start again.
Ongoing
Running, but no longer taking on new participants.
Completed This study
The trial has finished. Results may not be published yet.
Stopped early
Stopped early, before it reached the end. That can be for many reasons, including safety.
Cancelled
Cancelled before anyone took part.

Expanded access (not trials)

Expanded access
Not a trial. This treatment can be requested outside a study, case by case, for people who qualify.
Expanded access (paused)
Not a trial. The treatment can normally be requested outside a study, but is unavailable right now.
Expanded access (ended)
Not a trial. The treatment could once be requested outside a study, but no longer can.
Approved
The treatment has been approved, so it is available normally rather than through this programme.

When the status isn't known

Details not published
The full record has not been published yet, so there is little to show here.
Status unknown
This status has not been confirmed recently, so it may be out of date.

First seen Jun 27, 2026 · Last updated Jun 27, 2026

Summary

This study tested whether stroke survivors could use non-immersive virtual reality exercises at home to improve arm function and balance. Twenty-seven people with chronic stroke (more than 6 months since their stroke) participated in an 8-week program. The exercises were designed as games to make rehabilitation more engaging. The study focused on whether the program was feasible and acceptable, and also measured changes in arm movement and balance.

What this could mean

Our plain-language read of the trial. This is informational only, not medical advice or a prediction.

Active substance
Non-immersive virtual reality home-based exercise program
What this could lead to
If successful, this could offer a convenient, engaging way for stroke survivors to continue rehabilitation at home, potentially improving arm movement and balance.
What could go wrong
This is a small pilot study with only 27 participants, so results may not apply to everyone. The exercises are designed for symptom ease, not a cure, and benefits may be modest.

This is an AI summary of the original study and may miss details. Read our disclaimer.

Study facts

What this study's own registry entry says, in plain language.

Phase

Not a phased trial

Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.

Participants

27 people

The number who actually took part.

Started

Jul 2024

Finished

Apr 2026

Lead sponsor

Other sponsor

The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.

Who can take part

This study's own entry requirements. Only the study team can say for certain whether you qualify.

Ages

18 years and older

Sex

Anyone

Healthy volunteers

Not accepted

This study is not open to healthy volunteers. The entry requirements below say who it is open to.

Show the full entry requirements

Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.

Inclusion Criteria: * Age \> 18 years old. * Having stroke for more than 6 months (early or late chronic stage). * Not participating in any other rehabilitation study. * Able to read in English. * Has good internet connection at home, or can the investigator give them a sim card. * Score ≤2 on the Modified Ashworth Scale. * Any degree of upper limb impairment due to stroke (Fugl-Meyer Assessment (FMA)-UE score \<57). * Having sufficient space at home. * The participant should have a laptop, computer at their home, if they don't have any of that, the investigator can loan them a laptop. Exclusion Criteria: * Having severe arm, leg, or spine contractures, or deformities (MAS 3 or 4). * Having any medical contraindications (seizure disorders, symptomatic shoulder subluxation, artificial cardiac pacemaker device, persistent shoulder pain (\> 5 on VAS scale as an average). * To ensure patients had sufficient cognitive abilities to participate in training and evaluation and to provide informed consent, the investigators will exclude patients diagnosed with - serious aphasia (cannot read the instructions) or cognitive dysfunction (inability to understand and follow two-stage instructions given by the investigators. * To avoid potential confounding effects associated with other treatments, patients with any history of virtual reality upper-limb training or who received a botulinum toxin injection within 16 weeks before enrolment will be excluded. * Insufficient motor control to move the avatar on the screen. * Concurrent enrolment in another investigational study. * Pregnancy (self reported).

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • University of Exeter

    Exeter, EX1 2LU, United Kingdom

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