Virtual reality study reveals how age impacts your reach
NCT ID NCT07435506
First seen Jun 27, 2026 · Last updated Jun 27, 2026
Summary
This study looks at how young adults (ages 18-28) and healthy older adults (ages 65-75) perform a simple reaching task in virtual reality. Participants wear a VR headset and use a controller to touch targets of different sizes. The goal is to see if age and added visual feedback change how quickly and accurately people move. Results will help design better VR activities for older adults and people with movement difficulties.
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Study facts
What this study's own registry entry says, in plain language.
- Phase
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Not a phased trial
Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.
- Participants
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About 30 people
The number the study aims to enrol. It can still change while the study runs.
- Expected to start
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Mar 2026
An estimate. Start dates often move.
- Expected to finish
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Jun 2026
An estimate. End dates often move.
- Lead sponsor
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Other sponsor
The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
- Ages
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18 to 75 years
- Sex
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Anyone
- Healthy volunteers
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Accepted
You do not need to have the condition being studied to take part.
Show the full entry requirements Hide the full entry requirements
Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: * Aged 18-28 (young adults \[YA\] group) or 65-75 (healthy older adults \[HOA\] group) * Right-handed * Normal or corrected-to-normal vision (glasses or contact lenses permitted) * Clear and comfortable vision through the head-mounted display during a brief fitting (very bulky glasses may be incompatible) * No self-reported history of neurological or psychiatric disorders, as confirmed by participant report and cross-checked against a standardized list of relevant medications * Able to provide informed consent and follow experimental instructions in French or English Additional criteria for HOA * Normal cognitive functioning (Montreal cognitive assessment \[MoCA\] score ≥ 26) * No self-reported acute or chronic pain in the dominant arm, shoulder, or elbow that would preclude performing repetitive arm movements in space. * Self-reported full functional range of motion in the dominant arm (able to extend the arm fully without discomfort or restriction) Exclusion Criteria: * Individuals currently playing video games more than 5 hours/week. * Uncorrected visual, auditory, or motor impairments that would interfere with task performance. * Participant height outside the range of 1.50-1.80 m. * Self-reported diagnosis of a neurodegenerative disease (e.g., Parkinson's disease, Alzheimer's disease) * Self-reported use of medications known to significantly affect cognitive or motor function (a list of relevant medications will be presented during screening). * Cervical pain that could preclude wearing the VR headset during the full duration of the experimental session. * Self-reported history of severe motion sickness or vestibular issues that could be exacerbated by VR exposure * High susceptibility to cybersickness, as assessed via the Visually Induced Motion Sickness Susceptibility Questionnaire which was developed specifically for pre-exposure screening; cut-off: ≥ 12. * Individuals for whom the headset cannot be properly adjusted, e.g., due to an interpupillary distance outside the adjustment range of the head-mounted display (i.e., \<53 mm or \>75 mm).
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As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
How to take part
Only the study team decides who joins. These are the ways to reach them.
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The places running it
1 site. The list below names each one and where it is.
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The official record
ClinicalTrials.gov lists the study team's own contact details, including names and phone numbers. We don't republish those.
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A doctor treating you
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Contacts and locations
Locations
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Faculté des Sciences du Sport, Aix Marseille University - Campus Luminy
Marseille, 13009, France
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