VR games could boost hand skills in kids with cerebral palsy
NCT ID NCT05867368
First seen Jun 26, 2026 · Last updated Jun 26, 2026
Summary
This study looks at whether virtual reality games designed for hand-arm training can improve hand function in children with hemiplegic cerebral palsy. Seventeen children will either play VR games or do standard hand exercises for 40 hours over two weeks. Researchers will measure changes in hand coordination and dexterity before and after the camp.
What this could mean
Our plain-language read of the trial. This is informational only, not medical advice or a prediction.
- Active substance
- virtual reality games (HABIT-VR)
- What this could lead to
- If it works, this could offer a fun, engaging way to improve hand coordination in children with cerebral palsy, possibly matching the benefits of standard therapy.
- What could go wrong
- This is a very small, early study with only 17 children, so results may not apply to everyone. The VR approach may not be as effective as traditional training.
This is an AI summary of the original study and may miss details. Read our disclaimer.
Study facts
What this study's own registry entry says, in plain language.
- Phase
-
Not a phased trial
Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.
- Participants
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17 people
The number who actually took part.
- Started
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Jul 2022
- Expected to finish
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Sep 2026
An estimate. End dates often move.
- Lead sponsor
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Other sponsor
The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
- Ages
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6 to 16 years
- Sex
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Anyone
- Healthy volunteers
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Not accepted
This study is not open to healthy volunteers. The entry requirements below say who it is open to.
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Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: * Children diagnosed as HCP. * Children with HCP having Manual Ability Classification System Score (MACS) between I-IV. * Parents able to give consent for the assessment and willing to adhere to the assessment and HABIT protocol. Exclusion Criteria: * Children with any other neurological conditions such as diplegic or tetraplegic cerebral palsy CP, birth injuries such as erbs palsy, brachial plexus lesion or peripheral nerve injuries, spina bifida at the upper thoracic level, leading to inability to move the upper extremity. * Children with known visual impairments such as blindness. * Children with any obvious musculoskeletal deformity, which will affect the ability to handle objects. * Children with musculoskeletal problems such as torticollis, which will affect visual gaze and visual tracking of an object.
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
-
University of Nebraska Medical Center, Munroe-Meyer Institute
Omaha, Nebraska, 68106, United States
More trials for these conditions
Other studies related to the condition(s) this trial covers.
- Two therapy approaches go Head-to-Head for Children's arm movement
- Can virtual reality games strengthen legs and improve balance in kids with cerebral palsy?
- Turning play into therapy: Ride-On toys may boost arm strength in kids with hemiplegia
- Can a smart foot device retrain walking after hemiplegia?
- Ear stimulation may boost brain rewiring in babies with brain injury
- Can watching or mirroring movements strengthen Children's hands?