Please sign in to follow a disease.
Points and leaderboards get students moving: gamification boosts daily steps
NCT ID NCT06818071
First seen Jun 27, 2026 · Last updated Jun 27, 2026
Summary
This study tested whether adding game-like elements—such as points, leaderboards, and team challenges—could encourage 255 university students in Taiwan to walk more each day. Participants were split into groups that used these features separately, combined, or through a mobile game (Pikmin Bloom). The goal was to see if these fun incentives could help close the gap between knowing exercise is good and actually doing it.
What this could mean
Our plain-language read of the trial. This is informational only, not medical advice or a prediction.
- Active substance
- gamified elements (points, leaderboards, social aspects, personalized avatar)
- What this could lead to
- If successful, this approach could offer a low-cost, fun way to help young adults become more physically active and reduce long-term health risks.
- What could go wrong
- This is a small, completed study in a specific group (Taiwan university students). Results may not apply to other ages or populations, and the effect may fade once the gamification ends.
This is an AI summary of the original study and may miss details. Read our disclaimer.
Study facts
What this study's own registry entry says, in plain language.
- Phase
-
Not a phased trial
Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.
- Participants
-
255 people
The number who actually took part.
- Started
-
Apr 2024
- Finished
-
Feb 2025
- Lead sponsor
-
Other sponsor
The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
- Ages
-
18 to 35 years
- Sex
-
Anyone
- Healthy volunteers
-
Accepted
You do not need to have the condition being studied to take part.
Show the full entry requirements Hide the full entry requirements
Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: * Taipei Medical University student * Ages 18 - 35 * Access to smartphone * LINE messaging account * Provide Informed Consent Exclusion Criteria: * Not currently participating in other studies regarding health * Cannot commit to the entire study period (12 weeks)
Get updates
Get notified about this study
Sign up to get updates when this study changes or when new studies for Daily step count are added.
Genom att skicka in godkänner du våra Användarvillkor
Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
-
Taipei Medical University
Taipei, Taiwan, 110, Taiwan
More trials for these conditions
Other studies related to the condition(s) this trial covers.
- Desk jobs and aching bodies: what Lawyers' activity levels reveal
- Can an AI coach keep students exercising?
- Can free groceries and classes rewire daily health habits?
- Can exercise and Self-Control shield kids from binge eating?
- Can a Choose-Your-Own-Adventure comic help kids eat better and move more?
- Can AI on your phone get you fitter? trial tests digital coaching