Den här översättningen är inte klar ännu. Den här sidan är just nu på engelska.

Gå till den engelska sidan

Gamers' brains and reflexes under the microscope: new study reveals surprising findings

NCT ID NCT07211191

What the study statuses mean

This study's is highlighted.

Recruitment status, easiest to join first

Recruiting now
This trial is taking on new participants right now.
Not yet recruiting
Registered, but not yet taking participants.
By invitation only
Not open to general applications. Only people the study team invites can take part.
Paused
Paused for now. It may or may not start again.
Ongoing
Running, but no longer taking on new participants.
Completed This study
The trial has finished. Results may not be published yet.
Stopped early
Stopped early, before it reached the end. That can be for many reasons, including safety.
Cancelled
Cancelled before anyone took part.

Expanded access (not trials)

Expanded access
Not a trial. This treatment can be requested outside a study, case by case, for people who qualify.
Expanded access (paused)
Not a trial. The treatment can normally be requested outside a study, but is unavailable right now.
Expanded access (ended)
Not a trial. The treatment could once be requested outside a study, but no longer can.
Approved
The treatment has been approved, so it is available normally rather than through this programme.

When the status isn't known

Details not published
The full record has not been published yet, so there is little to show here.
Status unknown
This status has not been confirmed recently, so it may be out of date.

First seen Jun 27, 2026 · Last updated Jun 27, 2026

Summary

This study looked at whether competitive video gamers (e-athletes) have better cognitive skills and eye reflexes than non-athletes. 36 people aged 17-27 took tests of attention, memory, and balance. The goal was to see if gaming is linked to any advantages, but this was just an observation, not a treatment.

This is an AI summary of the original study and may miss details. Read our disclaimer.

Study facts

What this study's own registry entry says, in plain language.

Participants

36 people

The number who actually took part.

Started

May 2021

Finished

Sep 2021

Lead sponsor

Other sponsor

The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.

Who can take part

This study's own entry requirements. Only the study team can say for certain whether you qualify.

Who is studied

Healthy young adults (17-27 years), including 18 esports athletes and 18 age-matched non-athlete controls, recruited from a university esports center and surrounding community.

Ages

17 to 27 years

Sex

Anyone

Healthy volunteers

Accepted

You do not need to have the condition being studied to take part.

Show the full entry requirements

Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.

Inclusion Criteria: * Age between 17 and 27 years * Normal or corrected-to-normal vision * Montreal Cognitive Assessment (MoCA) score within normal limits * No neurological or psychiatric disorder * No neck movement restriction * Ability to adapt to cognitive and vestibular tests * For e-athlete group: ≥4 years of esports experience and ≥20 hours per week of training * For control group: No prior competitive esports or organized sports training Exclusion Criteria: * Hearing loss or tinnitus affecting functional performance * History of dizziness within the last 3 months * Active or diagnosed migraine with vestibular involvement * Benign paroxysmal positional vertigo (BPPV) * History of head trauma * Systemic or neurological diseases affecting cognitive or vestibular function * Visual impairments not corrected with glasses or lenses

Get updates

Get notified about this study

Sign up to get updates when this study changes or when new studies for Cognitive functioning are added.

Vår säkerhetsrekommendation!

Genom att skicka in godkänner du våra Användarvillkor

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Istanbul Medipol University

    Istanbul, BEYKOZ, 34810, Turkey (Türkiye)

More trials for these conditions

Other studies related to the condition(s) this trial covers.