Virtual coach feedback boosts exercise accuracy and mood in VR study
NCT ID NCT07384065
First seen Jun 24, 2026 · Last updated Jun 27, 2026 · Updated 1 time
Summary
This study tested whether real-time feedback from a virtual trainer avatar during VR exercise improves how people feel and how accurately they move. Twenty-eight healthy adults did three short VR exercise sessions with no feedback, verbal feedback, or combined verbal-gestural feedback. The goal was to see which type of feedback works best for well-being and movement accuracy.
What this could mean
Our plain-language read of the trial. This is informational only, not medical advice or a prediction.
- Active substance
- Virtual reality exercise with avatar feedback (verbal and gestural)
- What this could lead to
- If it works, this could point toward better ways to design virtual exercise programs that improve user experience and movement accuracy.
- What could go wrong
- This is a small, early-stage study in healthy participants, so results may not apply to other groups. The effects may be small or not meaningful in real-world settings.
This is an AI summary of the original study and may miss details. Read our disclaimer.
Study facts
What this study's own registry entry says, in plain language.
- Phase
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Not a phased trial
Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.
- Participants
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28 people
The number who actually took part.
- Started
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May 2024
- Finished
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May 2024
- Lead sponsor
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A government agency
The lead sponsor is a government body.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
- Ages
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18 to 50 years
- Sex
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Anyone
- Healthy volunteers
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Accepted
You do not need to have the condition being studied to take part.
Show the full entry requirements Hide the full entry requirements
Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: * Adults aged 18-50 years * Ability to provide informed consent * Ability to perform light to moderate physical exercise * No contraindications to participation in virtual reality-based exercise Exclusion Criteria: * Age below 18 or above 50 years * Individuals with a high level of habitual physical activity, defined as engaging in structured physical exercise more than three times per week * Musculoskeletal, neurological, or cardiovascular conditions that limit safe participation in exercise * Known susceptibility to severe motion sickness or adverse reactions to virtual reality * Any condition preventing safe use of a VR headset
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
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National Information Processing Institute
Warsaw, 00-608, Poland
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