Virtual worlds may rewire how attention steadies us
NCT ID NCT06413758
First seen Aug 14, 2026 · Last updated Aug 14, 2026
Summary
This observational study explores whether focusing attention internally (on your own body) versus externally (on the environment) affects balance differently in virtual reality compared to the real world. Healthy young adults aged 18-26 will have their postural control measured on a force plate while performing balance tasks in both settings. The goal is to understand if virtual reality alters the way attentional focus influences balance, which could have implications for VR-based rehabilitation.
What this could mean
Our plain-language read of the trial. This is informational only, not medical advice or a prediction.
- What this could lead to
- If it works, this could inform how virtual reality is used in balance training and rehabilitation, potentially improving outcomes for people with balance issues.
- What could go wrong
- This is a small, exploratory observational study in healthy young adults, so results may not apply to older people or those with balance disorders. It does not test a treatment, so it cannot directly lead to a therapy.
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Study facts
What this study's own registry entry says, in plain language.
- Participants
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42 people
The number who actually took part.
- Started
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Nov 2024
- Finished
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Jun 2025
- Lead sponsor
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Other sponsor
The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
Who is studied
healthy young adults between the ages of 18-26
- Ages
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18 to 26 years
- Sex
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Anyone
Show the full entry requirements Hide the full entry requirements
Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: * Being a healthy individual between the ages of 18-26 * Lower extremity functional motor signs or sensory features should be normal or corrected * No lower extremity injury within 6 months * Not taking alcohol or medication 12 hours before * Having no virtual reality experience Exclusion Criteria: * History of epilepsy, marked dissociative seizures * Needing assistive devices to maintain upright posture * Other comorbidities that may affect postural control (dizziness, vestibular disorders, orthopedic or cardiovascular comorbidities) * Being an athlete * Positive Fukuda stepping test
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As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
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İs
Istanbul, Turkey (Türkiye)