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Virtual worlds may rewire how attention steadies us

NCT ID NCT06413758

What the study statuses mean

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Recruitment status, easiest to join first

Recruiting now
This trial is taking on new participants right now.
Not yet recruiting
Registered, but not yet taking participants.
By invitation only
Not open to general applications. Only people the study team invites can take part.
Paused
Paused for now. It may or may not start again.
Ongoing
Running, but no longer taking on new participants.
Completed This study
The trial has finished. Results may not be published yet.
Stopped early
Stopped early, before it reached the end. That can be for many reasons, including safety.
Cancelled
Cancelled before anyone took part.

Expanded access (not trials)

Expanded access
Not a trial. This treatment can be requested outside a study, case by case, for people who qualify.
Expanded access (paused)
Not a trial. The treatment can normally be requested outside a study, but is unavailable right now.
Expanded access (ended)
Not a trial. The treatment could once be requested outside a study, but no longer can.
Approved
The treatment has been approved, so it is available normally rather than through this programme.

When the status isn't known

Details not published
The full record has not been published yet, so there is little to show here.
Status unknown
This status has not been confirmed recently, so it may be out of date.

First seen Aug 14, 2026 · Last updated Aug 14, 2026

Summary

This observational study explores whether focusing attention internally (on your own body) versus externally (on the environment) affects balance differently in virtual reality compared to the real world. Healthy young adults aged 18-26 will have their postural control measured on a force plate while performing balance tasks in both settings. The goal is to understand if virtual reality alters the way attentional focus influences balance, which could have implications for VR-based rehabilitation.

What this could mean

Our plain-language read of the trial. This is informational only, not medical advice or a prediction.

What this could lead to
If it works, this could inform how virtual reality is used in balance training and rehabilitation, potentially improving outcomes for people with balance issues.
What could go wrong
This is a small, exploratory observational study in healthy young adults, so results may not apply to older people or those with balance disorders. It does not test a treatment, so it cannot directly lead to a therapy.

This is an AI summary of the original study and may miss details. Read our disclaimer.

Study facts

What this study's own registry entry says, in plain language.

Participants

42 people

The number who actually took part.

Started

Nov 2024

Finished

Jun 2025

Lead sponsor

Other sponsor

The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.

Who can take part

This study's own entry requirements. Only the study team can say for certain whether you qualify.

Who is studied

healthy young adults between the ages of 18-26

Ages

18 to 26 years

Sex

Anyone

Show the full entry requirements

Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.

Inclusion Criteria: * Being a healthy individual between the ages of 18-26 * Lower extremity functional motor signs or sensory features should be normal or corrected * No lower extremity injury within 6 months * Not taking alcohol or medication 12 hours before * Having no virtual reality experience Exclusion Criteria: * History of epilepsy, marked dissociative seizures * Needing assistive devices to maintain upright posture * Other comorbidities that may affect postural control (dizziness, vestibular disorders, orthopedic or cardiovascular comorbidities) * Being an athlete * Positive Fukuda stepping test

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As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • İs

    Istanbul, Turkey (Türkiye)