Video game therapy shows promise for kids with bleeding disorder
NCT ID NCT07200609
First seen Jun 27, 2026 ยท Last updated Jun 27, 2026
Summary
This study tests whether a virtual reality exercise program using Kinect Xbox can improve joint health, balance, and quality of life in 20 boys aged 6-18 with hemophilia A. Participants will play motion-controlled games for 40 minutes, three times a week for eight weeks. The goal is to make rehabilitation more engaging and effective than traditional methods.
What this could mean
Our plain-language read of the trial. This is informational only โ not medical advice or a prediction.
- Active substance
- Virtual reality-based gamified rehabilitation using Kinect Xbox
- What this could lead to
- If it works, this could offer a fun, effective way to improve physical function and quality of life for children with hemophilia.
- What could go wrong
- This is a small, early-stage trial with only 20 participants, so results may not apply to all children. The intervention is not a treatment for the bleeding disorder itself.
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
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