Virtual reality workouts put to the test against gaming addiction

NCT ID NCT07718763

First seen Jul 22, 2026 · Last updated Jul 23, 2026 · Updated 1 time

Summary

This trial tests whether virtual reality-based aerobic exercise, combined with heart rate biofeedback, can improve physical activity levels and reduce gaming addiction severity in young adults who are heavy gamers. Participants will be randomly assigned to either VR-based or traditional aerobic exercise for eight weeks. The study measures changes in physical activity, functional capacity, muscle strength, and gaming addiction scores.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
virtual reality-based aerobic exercise with physiological biofeedback
What this could lead to
If effective, VR-based exercise could offer a more engaging way to boost physical activity and reduce gaming addiction risk in young adults.
What could go wrong
This is a small, early-stage trial with only 34 participants. The VR intervention may not prove superior to traditional exercise, and results may not generalize.

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Conditions

The condition(s) this trial relates to.

Internet Addiction Disorder Motor Activity

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

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