Virtual reality workouts put to the test against gaming addiction

NCT ID NCT07718763

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Recruitment status, easiest to join first

Recruiting now
This trial is taking on new participants right now.
Not yet recruiting This study
Registered, but not yet taking participants.
By invitation only
Not open to general applications. Only people the study team invites can take part.
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Paused for now. It may or may not start again.
Ongoing
Running, but no longer taking on new participants.
Completed
The trial has finished. Results may not be published yet.
Stopped early
Stopped early, before it reached the end. That can be for many reasons, including safety.
Cancelled
Cancelled before anyone took part.

Expanded access (not trials)

Expanded access
Not a trial. This treatment can be requested outside a study, case by case, for people who qualify.
Expanded access (paused)
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Expanded access (ended)
Not a trial. The treatment could once be requested outside a study, but no longer can.
Approved
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When the status isn't known

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Status unknown
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First seen Jul 22, 2026 · Last updated Jul 23, 2026 · Updated 1 time

Summary

This trial tests whether virtual reality-based aerobic exercise, combined with heart rate biofeedback, can improve physical activity levels and reduce gaming addiction severity in young adults who are heavy gamers. Participants will be randomly assigned to either VR-based or traditional aerobic exercise for eight weeks. The study measures changes in physical activity, functional capacity, muscle strength, and gaming addiction scores.

What this could mean

Our plain-language read of the trial. This is informational only, not medical advice or a prediction.

Active substance
virtual reality-based aerobic exercise with physiological biofeedback
What this could lead to
If effective, VR-based exercise could offer a more engaging way to boost physical activity and reduce gaming addiction risk in young adults.
What could go wrong
This is a small, early-stage trial with only 34 participants. The VR intervention may not prove superior to traditional exercise, and results may not generalize.

This is an AI summary of the original study and may miss details. Read our disclaimer.

Study facts

What this study's own registry entry says, in plain language.

Phase

Not a phased trial

Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.

Participants

About 34 people

The number the study aims to enrol. It can still change while the study runs.

Expected to start

Sep 2026

An estimate. Start dates often move.

Expected to finish

Sep 2027

An estimate. End dates often move.

Lead sponsor

Other sponsor

The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.

Who can take part

This study's own entry requirements. Only the study team can say for certain whether you qualify.

Ages

18 to 25 years

Sex

Anyone

Healthy volunteers

Accepted

You do not need to have the condition being studied to take part.

Show the full entry requirements

Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.

Inclusion Criteria: * Young adults within the eligible age range specified in the study protocol. * Currently enrolled as a university student. * Playing online digital games for at least 2 hours per day. * Internet Gaming Disorder Scale-Short Form (IGDS9-SF) score ≥32. * Apparently healthy with no diagnosed chronic disease. * Able to participate in moderate-intensity aerobic exercise. * Willing to provide written informed consent. Exclusion Criteria: * Presence of cardiovascular, respiratory, neurological, musculoskeletal, or other medical conditions that may interfere with safe participation in exercise. * Use of medications that may affect exercise performance or physiological responses. * History of injury or surgery within the previous 6 months that may limit physical activity. * Contraindications to aerobic exercise or virtual reality use. * Inability to complete the study procedures or refusal to provide informed consent.

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Conditions

The condition(s) this trial relates to.

Internet Addiction Disorder Motor Activity

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

How to take part

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