Virtual reality workouts put to the test against gaming addiction
NCT ID NCT07718763
First seen Jul 22, 2026 · Last updated Jul 23, 2026 · Updated 1 time
Summary
This trial tests whether virtual reality-based aerobic exercise, combined with heart rate biofeedback, can improve physical activity levels and reduce gaming addiction severity in young adults who are heavy gamers. Participants will be randomly assigned to either VR-based or traditional aerobic exercise for eight weeks. The study measures changes in physical activity, functional capacity, muscle strength, and gaming addiction scores.
What this could mean
Our plain-language read of the trial. This is informational only — not medical advice or a prediction.
- Active substance
- virtual reality-based aerobic exercise with physiological biofeedback
- What this could lead to
- If effective, VR-based exercise could offer a more engaging way to boost physical activity and reduce gaming addiction risk in young adults.
- What could go wrong
- This is a small, early-stage trial with only 34 participants. The VR intervention may not prove superior to traditional exercise, and results may not generalize.
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
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