VR brain training shows promise for autistic and ADHD teens

NCT ID NCT07426302

First seen Feb 28, 2026 · Last updated May 15, 2026 · Updated 8 times

Summary

This study tests whether virtual reality games can improve executive functions—like memory, focus, and flexibility—in 50 youth aged 8 to 18 with autism and/or ADHD. Participants are randomly assigned to either VR training or standard care. The goal is to see if the VR approach leads to better thinking skills in daily life.

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Contacts and locations

Locations

  • Francesca Cucinotta

    Messina, Italy

Conditions

Explore the condition pages connected to this study.