Video game therapy: wii fit may boost balance in kids with cerebral palsy

NCT ID NCT07547644

First seen Apr 24, 2026 · Last updated May 15, 2026 · Updated 5 times

Summary

This study tests whether playing Wii Fit virtual reality games can improve balance, walking, and agility in children aged 7-14 with cerebral palsy. Half the children will do VR exercises, the other half standard physiotherapy, for 18 sessions over 6 weeks. Researchers want to see if the fun, game-based approach leads to better motor skills and more enjoyment during therapy.

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