Video game therapy: wii fit may boost balance in kids with cerebral palsy
NCT ID NCT07547644
First seen Apr 24, 2026 · Last updated May 15, 2026 · Updated 5 times
Summary
This study tests whether playing Wii Fit virtual reality games can improve balance, walking, and agility in children aged 7-14 with cerebral palsy. Half the children will do VR exercises, the other half standard physiotherapy, for 18 sessions over 6 weeks. Researchers want to see if the fun, game-based approach leads to better motor skills and more enjoyment during therapy.
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This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
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