Video games as therapy: VR shows promise for children with muscle disorders

NCT ID NCT03689660

First seen Jun 26, 2026 · Last updated Jun 27, 2026 · Updated 1 time

Summary

This study tested whether virtual reality (using Xbox Kinect) or biofeedback training could improve motor function and balance in 24 children with neuromuscular diseases like Duchenne muscular dystrophy and spinal muscular atrophy. Participants were split into three groups: VR training, biofeedback, or standard rehab. The goal was to see if these high-tech approaches are feasible and effective for helping kids move better.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
Virtual reality training using Xbox Kinect, biofeedback training, and conventional rehabilitation
What this could lead to
If successful, virtual reality or biofeedback could offer fun, engaging ways to help children with neuromuscular diseases improve their movement and balance.
What could go wrong
This is a small, early-stage study with only 24 participants. Results may not apply to all children, and the benefits may be modest or not last long.

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Dokuz Eylul University

    Izmir, Balcova, 35340, Turkey (Türkiye)

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Other studies related to the condition(s) this trial covers.