VR games vs. traditional therapy: which boosts balance in seniors?
NCT ID NCT07655882
First seen Jun 18, 2026 · Last updated Jun 18, 2026
Summary
This study compares virtual reality (VR) exercise games to standard physical therapy for improving walking and balance in adults aged 60 and older. 36 participants will either use a VR headset to play movement games or do traditional exercises like tandem walking. Researchers will measure changes in walking speed, step length, and balance after 4-6 weeks to see which approach works better.
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This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
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Locations
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The University of Faisalabad
Faisalābad, Punjab Province, 3800, Pakistan
Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.