VR games vs. traditional therapy: which boosts balance in seniors?

NCT ID NCT07655882

First seen Jun 18, 2026 · Last updated Jun 18, 2026

Summary

This study compares virtual reality (VR) exercise games to standard physical therapy for improving walking and balance in adults aged 60 and older. 36 participants will either use a VR headset to play movement games or do traditional exercises like tandem walking. Researchers will measure changes in walking speed, step length, and balance after 4-6 weeks to see which approach works better.

Disclaimer Read more

This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.

Get updates

Get notified about this study

Sign up to get updates when this study changes or when new studies for ACCIDENTAL FALLS are added.

Our safety recommendation!

By submitting, you agree to our Terms of use

Contacts and locations

Locations

  • The University of Faisalabad

    Faisalābad, Punjab Province, 3800, Pakistan

Conditions

The condition(s) this trial relates to.

Mobility Limitation nervous system injury

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.