Can a party game boost drug knowledge in future nurses?

NCT ID NCT07728110

First seen Jul 27, 2026 · Last updated Jul 28, 2026 · Updated 1 time

Summary

This trial tests whether playing a Taboo-style game helps second-year nursing students learn and remember information about common emergency-department medications better than a standard question-and-answer session. Around 111 students will be split into two groups, one using the game and the other using Q&A. Researchers will compare knowledge test scores and student satisfaction to see if game-based learning makes a difference.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
Taboo game-based reinforcement
What this could lead to
If it works, this could point toward a more engaging and effective way to teach medication knowledge to nursing students.
What could go wrong
This is a small, single-center trial in healthy students, so results may not apply broadly. The game may not improve learning more than traditional methods.

This is an AI summary of the original study and may miss details. Read our disclaimer.

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As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Siirt University

    Siirt, Turkey (Türkiye)