Video game aims to boost teen mental health across europe
NCT ID NCT07093645
First seen May 26, 2026 · Last updated Jun 13, 2026 · Updated 3 times
Summary
This study tests a digital, game-based program called SEL4@ll designed to improve social-emotional skills like empathy, self-awareness, and decision-making in European students aged 10-16. About 500 participants will play the game and complete questionnaires to see if it enhances well-being and inclusion compared to standard school activities. The study does not involve any medical treatment or diagnosis.
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This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
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Locations
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University of Valencia
Valencia, Valencia, Spain
Conditions
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