Video game aims to boost teen mental health across europe

NCT ID NCT07093645

First seen May 26, 2026 · Last updated Jun 13, 2026 · Updated 3 times

Summary

This study tests a digital, game-based program called SEL4@ll designed to improve social-emotional skills like empathy, self-awareness, and decision-making in European students aged 10-16. About 500 participants will play the game and complete questionnaires to see if it enhances well-being and inclusion compared to standard school activities. The study does not involve any medical treatment or diagnosis.

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Contacts and locations

Locations

  • University of Valencia

    Valencia, Valencia, Spain

Conditions

Explore the condition pages connected to this study.