Can a video game make teens more empathetic? european study aims to find out
NCT ID NCT07093645
First seen Jun 25, 2026 · Last updated Jun 27, 2026 · Updated 1 time
Summary
This study tests a digital program called SEL4@ll that uses a serious game and classroom activities to help European teens aged 10-16 build social-emotional skills like empathy and decision-making. About 500 students will play the game and complete surveys to see if it improves their well-being and inclusion at school. The goal is to see if this approach works better than standard school activities.
What this could mean
Our plain-language read of the trial. This is informational only — not medical advice or a prediction.
- Active substance
- SEL4@ll digital intervention (serious game, teacher handbook, surveys)
- What this could lead to
- If successful, this could provide schools with an effective digital tool to enhance students' social-emotional skills and well-being.
- What could go wrong
- This is an early-stage study with no health outcomes, only survey-based measures. Results may not generalize across different school settings or cultures.
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
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University of Valencia
Valencia, Valencia, Spain