Video game therapy boosts emotional control in kids with autism
NCT ID NCT07322640
First seen Jun 27, 2026 · Last updated Jun 27, 2026
Summary
This study tests whether adding a special armband that turns heart rate into game rewards can help children with autism (ages 6-10) better control their emotions and improve social skills during play therapy. Sixty-eight children will be randomly assigned to either standard play therapy or play therapy with the biofeedback armband for 8 weekly sessions. Parents and teachers will fill out questionnaires to measure changes in emotional regulation and social behavior.
This is an AI summary of the original study and may miss details. Read our disclaimer.
Get updates
Get notified about this study
Sign up to get updates when this study changes or when new studies for AUTISM SPECTRUM DISORDER are added.
By submitting, you agree to our Terms of use
Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Show contact details
Enter your email to view the contact information for this study.
By submitting, you agree to our Terms of use
Study contacts
-
Contact
Phone: •••-•••-•••• Email: •••••@•••••
-
Contact
Email: •••••@•••••
Locations
-
Ambulatório da Faculdade de Ciências Médicas de Minas Gerais
RECRUITINGBelo Horizonte, Minas Gerais, 30130-110, Brazil
Contact
Contact
Contact Phone: •••-•••-•••• Email: •••••@•••••
Contact
More trials for these conditions
Other studies related to the condition(s) this trial covers.
- Can a new drug calm irritability in kids with autism?
- Can a Four-Week program ease the burden on autism caregivers?
- Video games as therapy: can exergaming boost motor skills in autistic youth?
- Can a 'Plan-Do-Check' method help kids with autism master daily tasks?
- Can a 12-Week play program boost development in At-Risk infants?
- Autism and self-awareness: a study tests whether questionnaires capture personality traits accurately