Old-school games take on screen time and stress in teens

NCT ID NCT06081751

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Recruitment status, easiest to join first

Recruiting now
This trial is taking on new participants right now.
Not yet recruiting
Registered, but not yet taking participants.
By invitation only
Not open to general applications. Only people the study team invites can take part.
Paused
Paused for now. It may or may not start again.
Ongoing
Running, but no longer taking on new participants.
Completed This study
The trial has finished. Results may not be published yet.
Stopped early
Stopped early, before it reached the end. That can be for many reasons, including safety.
Cancelled
Cancelled before anyone took part.

Expanded access (not trials)

Expanded access
Not a trial. This treatment can be requested outside a study, case by case, for people who qualify.
Expanded access (paused)
Not a trial. The treatment can normally be requested outside a study, but is unavailable right now.
Expanded access (ended)
Not a trial. The treatment could once be requested outside a study, but no longer can.
Approved
The treatment has been approved, so it is available normally rather than through this programme.

When the status isn't known

Details not published
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Status unknown
This status has not been confirmed recently, so it may be out of date.

First seen Jul 09, 2026 · Last updated Jul 10, 2026 · Updated 1 time

Summary

This study tests whether playing traditional children's games, led by a nurse, can lower internet use and stress in middle school students aged 10-12 who spend more than two hours online daily. Participants play games for 60 minutes, three times a week for eight weeks, while a control group continues usual school activities. The goal is to see if this fun, low-cost approach can support healthier habits and well-being.

What this could mean

Our plain-language read of the trial. This is informational only, not medical advice or a prediction.

Active substance
Nurse-Led Traditional Children's Games Program
What this could lead to
If effective, this program could offer a simple, school-based way to reduce excessive internet use and stress in young teens.
What could go wrong
This is a small, early-stage study in one country, so results may not apply broadly. The intervention may not produce lasting changes.

This is an AI summary of the original study and may miss details. Read our disclaimer.

Study facts

What this study's own registry entry says, in plain language.

Phase

Not a phased trial

Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.

Participants

65 people

The number who actually took part.

Started

Oct 2022

Finished

Feb 2023

Lead sponsor

Other sponsor

The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.

Who can take part

This study's own entry requirements. Only the study team can say for certain whether you qualify.

Ages

10 to 12 years

Sex

Anyone

Healthy volunteers

Accepted

You do not need to have the condition being studied to take part.

Show the full entry requirements

Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.

Inclusion Criteria: * Students enrolled in the 5th or 6th grade. * Aged 10-12 years. * Daily internet use of more than 2 hours. * Written informed consent obtained from a parent or legal guardian. * Child assent obtained before participation. Exclusion Criteria: * Having a physical, orthopedic, or mental illness or disability that could interfere with participation in the intervention. * Regular participation in organized sports activities or sporting events.

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As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Necmettin Erbakan University

    Konya, Konya, 42000, Turkey (Türkiye)