Gamification gets students moving: study tests points, badges, and leaderboards

NCT ID NCT06818071

First seen Nov 18, 2025 · Last updated May 06, 2026 · Updated 15 times

Summary

This study looked at whether adding game elements like points, badges, and leaderboards can help university students in Taiwan increase their daily step count. 255 students were split into four groups to test different combinations of these features over 8 weeks. The goal was to see if making exercise more fun and social leads to healthier habits.

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Contacts and locations

Locations

  • Taipei Medical University

    Taipei, Taiwan, 110, Taiwan

Conditions

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