Can playing games get you to walk 10,000 steps?

NCT ID NCT06818071

Summary

This study tested whether adding game-like elements to daily life could help university students walk more. 255 students were split into groups that used different combinations of features like points, leaderboards, team challenges, or a step-counting mobile game. Researchers measured if these 'gamified' approaches increased daily steps and improved health markers like weight, sleep, and mood over 12 weeks.

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Contacts and locations

Locations

  • Taipei Medical University

    Taipei, Taiwan, 110, Taiwan

Conditions

Explore the condition pages connected to this study.