Can a 20-Minute game change how young adults view family planning?

NCT ID NCT06344754

Summary

This study tested whether a short, interactive online game could improve university students' knowledge and attitudes about family planning. Researchers gave a 20-minute gamified training session to 40 students who had never received formal family planning education before. The goal was to see if this modern, engaging method was more effective than traditional lectures for teaching important reproductive health information.

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Contacts and locations

Locations

  • Lokman Hekim University

    Ankara, Ankara, 06300, Turkey (Türkiye)

Conditions

Explore the condition pages connected to this study.