VR game teaches teens to beat vaping urges
NCT ID NCT07362069
First seen Jan 26, 2026 · Last updated Jun 07, 2026 · Updated 18 times
Summary
This study tests a new virtual reality program for 8th graders to prevent e-cigarette use and teach emotion regulation skills. Researchers will work with about 40 students and school staff to see if the VR game is acceptable, usable, and practical in real classrooms. The goal is to give teens tools to resist vaping and handle stress.
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Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
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Contacts and locations
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Locations
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Massachusetts General Hospital
Boston, Massachusetts, 02114, United States
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Yale University
New Haven, Connecticut, 06520, United States
Conditions
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