VR game teaches teens to beat vaping urges

NCT ID NCT07362069

First seen Jan 26, 2026 · Last updated Jun 07, 2026 · Updated 18 times

Summary

This study tests a new virtual reality program for 8th graders to prevent e-cigarette use and teach emotion regulation skills. Researchers will work with about 40 students and school staff to see if the VR game is acceptable, usable, and practical in real classrooms. The goal is to give teens tools to resist vaping and handle stress.

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Contacts and locations

Locations

  • Massachusetts General Hospital

    Boston, Massachusetts, 02114, United States

  • Yale University

    New Haven, Connecticut, 06520, United States

Conditions

Explore the condition pages connected to this study.