E-Gamers wanted: study tests Brain-Boosting supplement
NCT ID NCT07386964
First seen Feb 04, 2026 · Last updated May 15, 2026 · Updated 17 times
Summary
This study looks at whether a health and wellness product can improve thinking skills in adults who play video games or work full-time. About 600 people aged 21 to 45 will take either the product or a placebo. Researchers will track changes in memory, focus, and fatigue over time.
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Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
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Study contacts
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Contact
Phone: •••-•••-•••• Email: •••••@•••••
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Contact
Phone: •••-•••-•••• Email: •••••@•••••
Locations
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Radicle Science Inc.
Del Mar, California, 92014, United States
Contact Email: •••••@•••••
Contact Phone: •••-•••-•••• Email: •••••@•••••
Conditions
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