Scientists zap brains to see if gamers can beat saber faster

NCT ID NCT07447882

First seen Mar 14, 2026 · Last updated May 01, 2026 · Updated 8 times

Summary

This study tests whether a mild, non-invasive brain stimulation technique called tDCS can help healthy adults learn a virtual reality rhythm game (Beat Saber) more quickly. Fifty-two participants will play the game while receiving either real or fake stimulation to see if the brain boost improves their accuracy and number of good hits. This is basic science research to understand how brain stimulation and VR interact, with the long-term goal of developing future treatments for conditions like stroke or PTSD.

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Contacts and locations

Locations

  • National Institute for Fitness and Sport

    Indianapolis, Indiana, 46202, United States

Conditions

Explore the condition pages connected to this study.